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Smash bros world of light cutscenes
Smash bros world of light cutscenes






smash bros world of light cutscenes smash bros world of light cutscenes smash bros world of light cutscenes

Subspace Emissary had dreadful, slow-paced sluggish platforming, idiotically designed bland forgettable original bad guys, lazy "puzzles", spending your time mindlessly beating up a gauntlet of enemies for quite some time, limiting characters to play as, extremely generic stages (oh hurrah, let's run through iconic Nintendo location "The Caves"), littered with generic, original enemies that no one gives a crap about (do any of you remember what a "Cymul" is? Or a "Gamyga"?) in game that has crossover franchises rich with recognizable enemies (Smash Run is how you do it properly), a story that made absolutely no sense and wants you to take it seriously for hell's sake, bland, silent protagonists, the length of the mode that dragged on far too long, and the worst level of the game, The Great Maze, which serves only as a gigantic way to pad out the game even more with locations you've been through and refighting bosses again.








Smash bros world of light cutscenes